Getting Started¶
Misbehave does little on its own, and is best used as a dependency for a game project that you’re working on. To start, you’ll want to add it to your dependency list in requirements.txt:
And then install it into your virtual environment
Once you’ve set that up, you can define your tree like so:
import misbehave
import my_actions
tree = misbehave.selector.Sequence(
misbehave.action.IncreaseValue("behavior_tree_runs"),
my_actions.MoveForward(10),
my_actions.Rotate(90)
)
running = True
while running:
tree(my_actor, None)
This simplified example demonstrates the basic usage:
You combine selectors with your own action and decorator nodes to produce a
tree structure. Then, each tick (or some number of ticks) through your main loop
you pass in the object the tree controls, and a context object (which is
None
here.)